Macman Classic Pro 1.1 is the latest update to Macman Classic. Macman Classic Pro was the first version of Macman Classic to support COLOR. Version 1.1 improves sound for newer versions of the Sound Manager.
This game is shareware. If you like it and decide to keep it, please send $10 U.S. to John Butler, 2061 Vinton Avenue, Memphis, TN 38104, U.S.A. Please indicate the version (Macman Classic Pro 1.1). Please be aware that due to the volume of mail I receive, I cannot answer all mail and may be unable to respond to special requests. Macman Classic Pro 1.1 is not restricted or limited in any way -- you do not need a registration or unlock code and your shareware payment is for compliance only.
Macman Classic Pro runs on a Mac Plus or later. A minor incompatibility with the Sound Manager prevents Mac Plus users from turning the sound on.
Macman Classic Pro requires System 6.0.7 or higher, and is compatible with MultiFinder (250K partition) and System 7.x. Macman Classic Pro will NOT run on a Mac 128, Mac 512, or Mac 512ke.
Color requires a Macintosh capable of producing 4-bit or 8-bit color. 32-bit Quickdraw is required. (If your Mac’s ROM does not include 32-bit Quickdraw, Apple Computer, Inc.® provides a System Extension, and System 7.0 and higher also add this capability.)
To play in color, set your monitor to 16 colors or 256 colors before launching. Changing monitor settings after launching will result in an unacceptable display. (Note: Setting your monitor to thousands or millions of colors will cause the game to run in black & white.)
The object of the game is to munch as many dots, energizers, vulnerable ghosts, and fruits as possible while avoiding ghosts.
There are 240 dots arranged in the paths of the maze, each worth 10 points. Once all dots and all energizers have been eaten, you advance one level and starts over with a new maze. The four large, blinking dots at the four corners of the maze are energizers. When you eat an energizer, the ghosts become vulnerable for a few precious seconds during which you can eat the ghosts for points. The first ghost is worth 200 points, the second 400, the third 800, and the fourth (if you're that good) 1600. After a few seconds, however, the ghosts begin to flash. When they stop flashing and return to their normal color, beware, or YOU will be eaten.
Periodically, but never more than twice each level, a "fruit" will appear just below the ghosts' headquarters. Which fruit and its point value when eaten depends on the current level. When you have reached the "key" level, each successive level will be another key level.
An extra life is rewarded for every 15,000 points accumulated.
(Several years ago there was a very popular game known as Mac•Man, which was marketed by Softstream International, Inc. Do not be confused, this is not the same game.)
Several animated intermissions (acts) appear for your entertainment. Act I appears after the Strawberry level, Act II after the 2nd Orange, and Act III after the 2nd Apple.
Each menu item corresponds to a level of the game. Choose the level at which you want to start the next game. Once the game has started, each completed maze will advance you to the next level. Note: key is the highest level, so every level after the key will be another key level. The game plays faster at each successive level until it reaches a stable speed.
TWEAK SPEED… brings up a dialog box allowing you to adjust the speed of the game to make it faster or slower.
SET KEYS… brings up a dialog box allowing you to customize the direction keys. Click on the arrow of the direction you want to customize and press the key you want to use. Click OKAY.
THREE LIVES/SIX LIVES/NINE LIVES allow you to choose how many chances you want before the game is over.
MAKE INVINCIBLE makes you invincible. When you are invincible, you will not be eaten by ghosts. If you are invincible, you must end a game by clicking the mouse button.
MAKE VINCIBLE reverses the effects of MAKE INVINCIBLE.
FOUR GHOSTS/THREE GHOSTS/TWO GHOSTS/ONE GHOST allow you to choose how many enemy ghosts you will face.
Better sound with newer versions of the Sound Manager.
5-31-93 Macman Classic Pro 1.0
COLOR. Centered maze and blanked screen for more arcadelike atmosphere. Bug fixes.
11-9-92 Macman Classic 3.0
Minor bug fixes. Revised user interface for more convenient use under Multifinder/System 7. Password protection removed.
10-10-92 Macman Classic 2.0.1
Minor bug fixes.
5-23-92 Macman Classic 2.0
Changes made to allow any key on the keyboard to be used for control. The Acts (animated intermissions) added. A high score list (Hall of Fame) added. Online documentation added.
3-20-92 Macman Classic 1.0.2
Synchronized the timing to allow consistent play on all Macs. A tweak value added to slow or speed up the game. Customized directional control keys added. Preferences saved from game to game.
Macman Classic Pro is supplied as is. The author makes no warranties, either express or implied, and will not be liable for any special, incidental, consequential, or indirect damages, including loss of data. The person using this software bears all risk as to its quality and performance. In short, play Macman Classic Pro at your own risk.